RIFT Progress "How Does it Work?"

Explanation of our current active point systems.
-- Quality Progression (Default) Aeyths Point Aeyths Flat Point
Description 'All encounters start with a base point value unmodified. Final dungeon encounter is modified to be the overall ranking regardless of previous encounters.' 'All encounters start with a base point value and is modified by # of guilds active in a dungeon.' 'All encounters use the same point base scale. Standard decay rate with no point modifications.'
Base Encounter Point Value 1000 1000 2500
Final Encounter Point Value (5000 * #ofMobs) + (BEPV * #ofMobs) -- --
Rate of Decay -exp(NbT/50) -exp(NbT/50) -exp(NbT/50)
Starting Point Formula BEPV (NbHK/NKE) * BEPV BEPV
Kill Value Formula BEPV * Decay (NbG/NbGD) * StartValue * Decay BEPV * Decay
A simulation of how each ranking system handles a 3 encounter dungeon.
Guild Date Quality Progression (Default) Aeyths Point Aeyths Point Flat
Encounter A (# of Kills: 63)
Guild A 09-18-2013 11:15:00 1,000.00 1,000.00 2,500.00
Guild B 09-18-2013 11:42:00 999.63 999.63 2,499.06
Guild C 09-23-2013 01:12:00 912.45 912.45 2,281.12
Encounter B (# of Kills: 52)
Guild B 09-18-2013 13:43:00 1,000.00 1,468.38 2,500.00
Guild A 09-18-2013 17:00:00 997.27 1,464.37 2,493.17
Guild C 09-24-2013 02:11:00 895.49 1,314.92 2,238.71
Encounter C (Final Encounter) (# of Kills: 40)
Guild B 09-20-2013 21:08:00 18,000.00 2,480.63 2,500.00
Guild A 09-18-2013 17:00:00 15,085.02 1,998.56 2,014.17
Guild C -- - - -
Dungeon Score (Highest Killed Encounter: 63)
Guild B -- 18,000.00 4,948.63 7,499.06
Guild A -- 15,085.02 4,462.93 7,007.34
Guild C -- 1,807.94 2,227.36 4,519.83
Glossary
NbG Number of Guilds Evaluated
NbGD Number of Guilds Downed Encounter
NbT Time after World First Encounter Clear
NbHK Number of Most Killed Encounter
NKE Number of Kills for Specific Encounter
BEPV Base Encounter Point Value